Sea Hero Quest
A mobile game that generates real data for dementia research by tracking players' spatial navigation.
Sea Hero Quest is a mobile game developed by Glitchers in collaboration with Alzheimer's Research UK, University College London, and the University of East Anglia, with funding from Deutsche Telekom. The idea came from neuroscientist Michael Hornberger, who recognised that tracking how people navigate in 3D space could help identify early markers of dementia — a task previously requiring expensive lab equipment. Players navigate a boat through increasingly complex waterways, and each session feeds anonymised spatial navigation data directly into dementia research; two minutes of play generates the equivalent of five hours of traditional lab-based data. Released in May 2016, the game attracted millions of players worldwide. In 2018 it was nominated for a British Academy Games Award in the Game Beyond Entertainment category — for games that deliver a transformational experience beyond pure entertainment — and won bronze at The One Show. Glitchers also won a Webby Award for Social Impact that year for the project. In 2020 the game was nominated for the Coney Island Dreamland Award for Best AR/VR Game at the New York Game Awards. A Research Edition was launched in 2021.
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Awards
New York Game Awards — Coney Island Dreamland Award for Best AR/VR Game
2020
British Academy Games Awards — Game Beyond Entertainment
2018
The One Show — Bronze (Interactive)
2018
Webby Awards — Social Impact
2018
News
Glitchers' Sea Hero Quest Goes Viral in South Korea, Highlighting the Global Impact of Games for Good
Scottish Games Network · 14 August 2025
Fitbit for Your Brain: How Maxwell Scott-Slade Built GLITCHERS Into a Games-for-Good Pioneer
CodeBase · 12 June 2025
Sea Hero Quest: how a new mobile game can help us understand dementia
The Guardian · 19 May 2016
Developer
Glitchers
Leith, Edinburgh
Edinburgh studio behind Sea Hero Quest, the mobile game that generated data for real-world dementia research.
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